ff7 remake combat reddit
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Haven't done combat yet to test. Personally I'd like them to have both that way we all can be happy but if I had to choose it would probably be the combat from FFXV and KH. The combat is pretty decent, but the dialogue is…interesting. The new final fantasy is a driving simulator with same garbage battle. On December 25, Reddit user IronKnucklesSX posted a theory about the game’s main villain Sephiroth and it sounds out-there on paper: the Sephiroth we see in Final Fantasy VII Remake … Try turning that on. Don't forget to return to Push Square next week for the Final Fantasy VII Remake PS4 review. I agree. The new FFVII: Remake isn't a turn-based RPG like the original. Theres no character customization, and all I did all game was spam square button. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Wish they kept the turn based combat from original FF7". 6 … Final Fantasy VII Remake redefined the very nature of Remakes for video games and stands on its own 2 feet as not only a great reimagining of the original masterpiece, but a damn fine game on its own with godlike music, way more interesting characters with actual development, INFINITELY more fun and engaging gameplay, and a unique cyberpunk/fantasy-esque world fully realised. Basically the old style system with the beauty and the appearance of an action system. I'm guessing the gameplay will be changed to be action-based, since it's Nomura. While the demo is sure to excite fans of Final Fantasy VII, it will probably get a lukewarm reception from new players. Your goal in every fight is obviously to deal damage. share. i still say 10/10, because idk how it could be improved. I would give it a 9/10. 16 comments. This is arguably one of if not the biggest ongoing debate among the series considering how many different systems we've seen. The combat in this game is not only the perfect solution but it is revolutionary. Reactions: p_xavier. If they fix the problems and make further improvements, I could see part 2 having one of the best combat ever in a video game. Final Fantasy VII Remake Megathread. LORDVADER110 8 months ago #61. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Why are the turn-based combat hate?" I loved the characters, combat, side quests and everything else in between (that pull up mini game did take an hour my life which kinda hurt). card classic compact. Yeah the camera was usually fine, but when it was bad it was reeeal bad. Log In Sign Up. User account menu. Though the official release date is April 10, 2020, leaks and other news of FF7R have begun popping up, so we have decided to redirect posts and content to this megathread to prevent overflooding of FFVIIR threads and spoilers. Kitase! Hot New Top. So not a good choice. FFVII Remake has the best combat in any FF game or JRPG bar none. With that being said, you might want to review our FF7 Remake combat tips guide before diving into the game. Feel the power of the dark side. You smart mouths. FF7 Remake Combat Tips AND i would not like the idea of Cloud not being able to hit flying enemies. Final fantasy 7 doesnt even have paradigms wth Square eenix. I just believe that the aerial combat was a DESIGN choice to not hinder them when designing combat encounter to allow for more options. The Final Fantasy VII Remake demo is finally here. Personally I'd like them to have both that way we all can be happy but if I had to choose it would probably be the combat from FFXV and KH. For years fans of JRPGS and Final Fantasy specifically have debated over combat systems. Aug 23, 2020 #27 KiteGr said: No it's not. I'd love to see a turn-based system mixed with some dynamic aspects like The Last Remnant's one if you guys remember it. Other than that the enemies would just move away most of the time. It is difficult so there is no longer the issue of being able to button mash to win. save. FF7 Remake Combat. So half the time when I see an attack from a mile away I just hold the guard button to take less damage, which just doesn't feel very skillful. Join. The fact that no one has ever decided to make a combat system this way before blows my mind because its so obviously the right way to go. It’s also possible to zoom the camera out, I think for combat and general walking around. It is highly customizable and you get to control all of your party members. There's a setting called "Camera Repositioning". If the combat changes I may not even buy it. Press J to jump to the feed. I would like them to keep the turn based system just because I would be sure of the quality if they do so, but if they change it to action based, I think I will think about it and see reviews before buying it to be honest. Would you guys want the original turned based combat or the combat like KH and FFXV? Too salty, too much action, corridors, summons can only be summoned on mini boss or boss like FF15 etc. Press question mark to learn the rest of the keyboard shortcuts. FF7 should mainly be a fan service and should retain everything from the original apart from the graphics. Press J to jump to the feed. The combat system is that same old shitty Bioware style system where some things arbitrarily rubber band and some things don't, except more sluggish and with stagger mechanics meaning all the enemies are damage sponges, and flying enemies can just get out of range for however long they want and make the camera go wild. It even has the STAGGER system! All of my camera issues, from the zoom to the targeting were fixed within the options. 2. Ps4 final fantasy games which are better Ff7 HD FF12 remastered FF9 remastered FFX and FfX-2 FINAL FANTASY IS TURN BASED COMBAT . Here’s how you can decide which combat mode is best suited for you. The only thing that made arial combat even worth it was doubling up on Tifa’s unbridled strength to extreme the combo and reach. I'd rather it be more like XV but many will want it to play exactly like it used to but on the Superior PS4 hardware. This thread is archived. Thankfully, in the case of Final Fantasy VII Remake, it seems that this system has been refined to a T, making the combat incredibly satisfying in every sense of the word. You must exploit weaknesses and have the right equipment to win. Twenty years is a lot of time between the original and the remake, and this obviously results in quite a few changes. I don't think anyone at Square-Enix could be so vastly blind as to think that changing the combat system in a remake, particularly so far as to change the genre of the game from RPG to action-adventure, would do anything but go down in flames. I had a much harder time adjusting to FF15's combat then FF7R. Discussion. D.Final Member. User Info: … So Final Fantasy VII Remake Episode 1 combat sucks? Only things I would improve for the next game would be the aerial combat and the camera. This doesn’t completely solve the issue, but it definitely helps. . Vesperia style if they aren't going fully turn based. The Shinra Combat Simulator is a VR facility in the Shinra Building you will first encounter in Chapter 16 in FF7 Remake. I think people may have been kinder to FF13 if you did THIS! 59. pinned by moderators. 0 3 2 230. Now we get to see what the game actually plays like. Cookies help us deliver our Services. Final Fantasy VII Remake r/ FFVIIRemake. They are already doing that for XV and that is their vision moving forward. Either way, I'm sure the combat system will be the most polarizing aspect of the remake. Here’s the original Reddit thread and comment, if you want to follow along.. r/FFVIIRemake: Welcome to the unofficial subreddit for the Final Fantasy VII Remake! Whether turn based or action based was better, why action was not strategical or turn based wasn't engaging. By using our Services or clicking I agree, you agree to our use of cookies. KITASE YA OLD GIT! I just played the remake and wow its brain dead. For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Combat so bad (venomantis fight)". Why didn't ya put THIS Combat System into FF13?! Final Fantasy VII Remake is a completely reworked version of the classic 1997 PlayStation RPG, and Square Enix has put effort not just in the visuals, but in the underlying battle system as well. I think a reaction block that blocks full damage would be a better choice here honestly, Reno and Rufus fights was so fun when you could block/dodge away their attacks to wait for an opening then reply with a combo. I had to look for guides online how to pull off the moves in XV and it took me a while to get used to it... New comments cannot be posted and votes cannot be cast, More posts from the FFVIIRemake community. User account menu. I do like this though. I think the air combat kinda worked in a balance kind of way. Final Fantasy 7 Remake's combat also successfully makes a bold transition. card. Posted by 5 years ago. Ff7 HD is better. Agreed on both. It's really close to being absolutely brilliant, but there are pretty jarring flaws/design choices: Camera, flying combat, blizzard and aero are useless half the time, 2-3+ enemies fights are just too chaotic, losing both ATB and MP when interrupted, hard mode removing items, etc... Also not a fan of the dodging and guarding mechanics, so many times you can't dodge out of things because the dodge just doesn't go far away enough. What we've got here is a huge focus on characterization alongside snippets of that excellent combat system. For years fans of JRPGS and Final Fantasy specifically have debated over combat … Press J to jump to the feed. It solves almost every problem of the action/turn based debate and provides something entirely new and engaging on a whole different level. If it was, the destruction of Insomnia wouldn't had happened off-screen. Much like melee got in the face of ranged, ranged took out air, and air gave melee trouble. Yakuza: Like a Dragon ditched the brawler combat from the previous entries, a decision that was the complete opposite of what Final Fantasy VII Remake opted … I seriously hope that this system becomes the standard for Final Fantasy because I can honestly say I've never had more fun with a battle system in the franchise. A lot of people act like this combat system is throwing FFVII's battle system out the window and replacing it with a generic hack and slash. can it be improved yeah, but Witcher 3's camera wasnt perfect either. I wished that you got at least one more ATB bar like at level 25 or 30. report. via GIPHY. Ideally (for me) it would be a similar to the original system but where the combat takes place on the same screen as exploration. Log In Sign Up. Archived. Posted by. Especially from what I've seen on this reddit, no offense to anyone. You can choose which type of final fantasy experience you want. Press question mark to learn the rest of the keyboard shortcuts. Would you guys want the original turned based combat or the combat like KH and FFXV? It looks Advent Children enough! Which made me wonder why they weren't default settings to begin with. It bridges the gap between turn based and action fans and provides the best of both worlds. When you use the refocus limit break it feels a lot more faster. Only annoying thing is the camera. Hot. FF7 Remake - Well... you did good. Honestly though, it seems like I criticize the combat a lot but the overall system is spot on, it was generally very fun for the greater part of the game, and I love how it encourages switching around characters. User Info: LORDVADER110. 75% Upvoted. Either way it'll rather be too much of a departure or not modern enough. ". Final Fantasy 7 Remake is finally here, and while the story is similar to the classic, the combat and gameplay have been totally reworked. I was born in 1998 so I never played the original but grew up hearing about the iconic parts. - Page 6. There are different combat modes in the Final Fantasy 7 Remake. If anyone isn’t aware though, you can set the camera to zoom further out then the default in the options menu. Rising. Great combat. 1 year ago. Close. If it was, the quests would had made more sense, and it would had at least another continent. This FF7 Remake has no soul, no sugar added. Add on all of the different action combos and stagger system and you're left with literally the perfect accumulation of all final fantasy battle systems that have come before it. Square Enix has taken a title synonymous with turn-based combat and … … I hated almost everything about FF7 Remake, including the music. No thank you I'll go back to the in depth final fantasy 13 with deep story and very engaging combat. In this way, Final Fantasy VII: Remake's combat has a distinct flow and is a dance of finesse, strategy, and skill rather than brute button-mashing. I found the combat in Final Fantasy VII Remake to be more satisfying than XV too. Welcome to the unofficial subreddit for the Final Fantasy VII Remake! I got the game as a Christmas gift and it has consumed all my thoughts these past few days. That just opens up Game design issues in my opinion. To me that's what XIII was and sorry to anyone else that this might offend but XIII was imo garbage. KITASE! but the problem with ffxv combat is no matter how good or bad you are, as long as you stock potions highpots phoenix down, you will win the fight the item mechanic is straight up broken and ruined it for me, the dlc "fix" the issue by giving you limited item supply, which means they know it's broken but they can't do anything anyway, so they give you only limited item like it's a survival horror with limited ammo supply or something. I found this incredibly helpful, it seemed like the initial camera position was set 1 inch off the back of Clouds head. You can brute force this by … Like, 90% of the time you dont see what/how you're fighting lol. I just hope they don't split the difference. I was first going to scream "YOU RUINED IT" mainly because it looks like FFXIV copy, I don't hate the new FF fighting gameplay but I guess like many … You missed an opportunity! Press question mark to learn the rest of the keyboard shortcuts. you can't use abilities while you are i the air ? r/FFVIIRemake: Welcome to the unofficial subreddit for the Final Fantasy VII Remake! For Final Fantasy VII Remake on the PlayStation 4, a GameFAQs message board topic titled "Combat system looks like a mediocre action game . EDIT: PART 2 OF MEGATHREAD HERE. Just finished the Final Fantasy VII remake and I am in awe. The combat system was one of the most important parts of the experience. Close. I'd buy a PS4 just for that game lol. Oct 18, 2018 3,917 2,436 610. Also did anyone get the feeling they were going to make it PS4 exclusive cause I did. I think you're right. Hot New Top Rising. Overall, it’s a mixed bag. Cerulean drake fights with Cloud and Tifa would be harder in that the only way to hit would be through magic, which isnt fun for people, except hardcore gamers. Press question mark to learn the rest of the keyboard shortcuts. Final Fantasy 7 Remake reinvents the combat systems of the 1997 original. The Final Fantasy 7 Remake doubles down on creating a new experience, for both longtime fans and total newcomers. It was pretty good. FF7 Remake Combat. Posted by 7 months ago. You are completely engaged and in control the entire time, but it does not sacrifice strategy to do so. New comments cannot be posted and votes cannot be cast, More posts from the FinalFantasy community, Press J to jump to the feed. I literally just found saw it when looking for something else in settings and it sounds like it should help that. A demo for the Final Fantasy 7 Remake is now for anyone and everyone to play, showcasing the redefined classic. While you should strive to complete all side missions to improve your characters and experience more lore, you should… Final Fantasy 7 Remake gives you two options to experience at the start of the game and during the mid-game combat challenges. It wouldn't be wise to change the combat mechanics. OR they just couldnt use flying enemies unless Barret was available which hamstrings Story & Gameplay, again bad choice. I dont think id dock a point for camera. Posts Wiki. Kinda gave you an extra reason to use barret. Both could be a bit wacky at times. This. Stagger enemies. Outstanding work in this aspect Square. Archived. hide . Instead of a turn-based, menu-filled approach to fights, FF7 Remake … The first part of the remake only covers the …
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